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1. Should I continue training for amarr ships for PvP .. or? - in Ships and Modules [original thread]
Had to reply to this thread since I'm Gallentee who flies mostly Amarr for PvP. People fault the Amarr BC's, but for me my mainstay PvP ship is a well fitted Harby. With Heavy Pulse lazers, a MWD scram and web, plus a heavy tank it can tackle mos...
- by Van Nostrand - at 2012.09.04 12:30:00
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2. [Revelations] Harbinger PVP Setup - in Ships and Modules [original thread]
I use a Harby with beams for ratting in 0 space, but the basic fit should work with PvP as well. Fit works thus: Highs: 6 med heavy beams tech 2, plus 1 med focused beam tech 2, plus small nos Meds: ABurner tech2, web (named), injector (elect), pl...
- by Van Nostrand - at 2007.08.19 08:50:00
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3. [Revelations] Harbinger 0.0 Ratting Possible? - in Ships and Modules [original thread]
OK for what it's worth, this is the fit I use for ratting in 0.0: 6 x heavy tech 2 beams 1 (gleams), 1 scavenger, 1 tractor beam (small) 1 web (nothing special), 1 targeting comp tech 2, 2 cap rechargers 2 x tech 2 passive nano hardeners, 2 x med ...
- by Van Nostrand - at 2007.06.28 19:06:00
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4. Why don't people fly Fleet Command ships? - in Ships and Modules [original thread]
Have to say - I like command ship - so much in fact that I fly them in many forms. For PvP (pure damage) I prefer the Absolution, for ratting I use a Damnation or Vulture. I find them easy to fit, all have good stong tank, and all do reasonable da...
- by Van Nostrand - at 2007.01.05 11:03:00
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5. RMR Prophecy Ratting/Mission Setup - in Ships and Modules [original thread]
I like the Prophecy - used one for a long time in missions and PvP. My set-up for missions is: 6 x heavy beam tech2's plus tech 2 crystals. 1 x tech2 missile launcher target comp tech 2, web and cap recharger (named) 2 hardeners, 1 med rep tech 2,...
- by Van Nostrand - at 2007.01.03 11:23:00
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6. My Harbinger setup - in Ships and Modules [original thread]
OK having tried one for a few weeks, I have fond this to be a good fit: 7 heavy beams (tech 2) 1 command mod/salvager 1 web, 1 targeting comp (tech 2), 1 scrambler, 1 cap recharger. (All named) 2 hardeners, 1 med rep (tech 2), 1 heat sink (tech 2)...
- by Van Nostrand - at 2007.01.03 10:58:00
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7. My Harbinger setup - in Ships and Modules [original thread]
Looks a reasonable set-up, but could you fit tech 2 heavy beams in lieu of the modals?.
- by Van Nostrand - at 2006.11.29 11:49:00
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8. Banking - in Player Features and Ideas Discussion [original thread]
Buying and selling are a big part of Eve, and there is an active market both comp and Player generated to handle this, but how about adding another layer of realism by adding a banking facility. The CCP bank could offer individuals and Corporation...
- by Van Nostrand - at 2005.12.09 12:23:00
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9. Fitting My 'Geddon - in Ships and Modules [original thread]
If I might suggest the following:- 7 x Heavy Beam Lazers tech 2 1 x Heavy Nos 3 x tech 2 Cap rechargers 3 armor hardeners, thermal,Explosive and Kinetic 2 tech 2 large armor reps 3 cap power relays Don't use shield boosters on an Amarr ship - i...
- by Van Nostrand - at 2005.09.11 15:27:00
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